![]() 元: Phoenix Hawk, Shadowhawk, Wolverine, Dervish ![]() L1: Highlander, Atlas, Battlemaster, Stalker 元: Battlemaster, Orion, Dervish, Wolverine The following examples both use the same 12 mechs. In the latter case (I'm trying to build a company), is it better to group mechs by weight/class/role than to mix/multi-x them? ![]() I guess it matters if it's a single lance, or multiples. It makes sense to me to build a lance that covers every range band so that it can engage enemy lances at any encounter range, from sensor detection (LRMs, PPCs, AC2 & 5s) to medium range (LRL, AC-10), and finally to what they called pistol shot (SRMs, small/medium lasers, AC20s) during the age of fighting sail. I tend to favor what I think are called Swiss Army mechs (as I understand it, this denotes mechs with several different weapon types) because they can better handle a range of threats than a really specialized design can. What makes the most sense- for a single lance, at least- to me is to go the multi-class/role route. Striker, Cavalry, Fire, Command, Scout) only help a bit.Īnyway, my question is, what's the best way to build a lance? By weight class, by role, by type, or is multi-class/role/weight the way to go? The article on Inner Sphere Military Structure says, "A standard lance consists of one light, one medium, and two heavy BattleMechs." (according to the citation, this is from 2nd edition). I suppose that could happen on the tabletop too. I've seen footage of lights literally running circles around heavies and assaults. This seems a bit unrealistic and risky, especially given how the AI in MW5M employs swarm attacks with lights and mediums. By the later stages of the BTCG, there really was never a need to run anything but a full-on assault lance (except in a few tonnage-limited Flashpoint missions), regardless of mission difficulty level. The progression curve tends to limit players to light-medium lances early in a campaign, then progress through medium-heavy, heavy-assault and finally 100% assault. They both align mission difficulty/challenge rating with tonnage. The BT computer games tend to encourage grouping lances by weight class. I'm worried that they paint a limited, perhaps unrealistic, picture of lance design. I suspect the games skew lance-building to create a sense of progression. My only practical experience with land building is the above-mentioned titles. My first and, so far only, playing experience with BT is the HBS computer game (and watching a few Mechwarrior 5 Mercenaries play-through videos on Youtube).
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